student-generated content powered by web 2.0 and motivation theories
DESCRIPTION
Web 2.0 technologies have created a trend of user-generated content by supporting media production and dissemination and user collaboration and communication. User-generated content is translated into student-generated content (SGC) in education. This presentation presents the essence of SGC, related motivation theories, and guidelines to avoid common mistakes. It is my hope that this presentation will help educators and instructional designers incorporate more effective SGC activities.TRANSCRIPT
WEB 2.0 AND MOTIVATION THEORIES: WAYS TO PROMOTE ENDURING STUDENT-GENERATED CONTENT
Eunbae LeeLearning, Design, and Technology
University of GeorgiaAECT Conference, Jacksonville, FL
November 12, 2011
What Motivates Students?
“It’s mine!” attitudeRewardsFeeling good about themselvesBenefiting others
Student-Generated Content (SGC)
• User-generated content• Learning Artifacts: Students as
“prosumers”• Students take charge• Use Web 2.0 tools• Lasting value for real world audience
Self-Determination Theory (SDT) (Ryan & Deci, 2000)
SGC in terms of SDT
Web 2.0
Web 2.0 Tools: YouTube•5th graders teaching fractions with everyday example•Producer, director, editor, playwright, and actor•Visual representation•Organization, negotiation, decision making
Fun with fractions, decimals, and percent
Web 2.0 Tools: Blogs•Students blog about technology integration in education wordpress.com •Published author•Write a paper, poem, journals, and reflections•Customize to their unique interests and personalities
Brandy Walker’s Blog on Exploring Technology Integration
Web 2.0 Tools: Wiki•Graduate course service learning project in Population-based intervention course – “Mental Health Screening” wikispaces.com •Write, edit, and publish collaboratively•Yearbook, handbook, newspaper, community magazine
Population-Based Intervention Wiki
1. Discuss the Problem First
Expectancy-Value Theory (Wigfield & Eccles, 2000)
• Discuss the value of the project• Represent the problem• Learning first, technology second
2. Help Students Set a SMART Goal
Goal Setting Theory (Locke & Latham, 2000)
• Specific• Measurable• Attainable• Realistic• Time-sensitive
3: Boost Confidence
• Easy to difficult task• Low-stake, medium-stake, and high-
stake tasks• Self-efficacy Expectancy-Value Theory
(Wigfield & Eccles, 2000)
4: Help Students Select Easy Tools
Attribution Theory (Weiner, 1985)Students attribute
their successes or failures to factors that will enable them to feel good about themselves.
• Don’t let technology be the blame.
Closing Remarks
• Empower students with SGC using Web 2.0• Strategies
1. Discuss the problem first2. Help students set a SMART goal3. Boost confidence4. Help students select easy tools
THE UNIVERSITY OF GEORGIA
College of EducationLEARNING, DESIGN, AND TECHNOLOGY
Questions and Comments?
Continue conversations at http://tinyurl.com/sgclee
Email Eunbae [email protected]