all work and no play: a way to gamify tasks

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Challenge 3: All Work and No Play By: Jeff Houchens, Brandon Williams, Israel Feliciano, Andrew Brandewie & Leonard Murphy

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Page 1: All Work and No Play: A way to gamify tasks

Challenge 3: All Workand No Play

By: Jeff Houchens, Brandon Williams, Israel Feliciano, Andrew Brandewie & Leonard Murphy

Jeff Houchens
We have to redo these to align with our task of studying for a quiz. See next slide
Page 2: All Work and No Play: A way to gamify tasks

Team: The Psychologists

Image Source: http://bit.ly/1sOcwO3

Jeff Houchens
Team slide added!
Page 3: All Work and No Play: A way to gamify tasks

Topics

1. 3 Gamification Strategies We Learned

2. The Task Our Team Will Gamify

3. How we’ll apply our 3 gamification strategies we chose to make this task more fun

4. Possible problems we’ll face in future industries and 3 strategies what could help resolve them

Image Source: http://bit.ly/1EKWYDf

Jeff Houchens
Topics slide added!
Page 4: All Work and No Play: A way to gamify tasks

3 Gamification Strategies

#13: Motivational Design - “Good gamification design seeks to understand and align an organization’s objectives with a player’s intrinsic motivation (an innate drive to do something, or your pursuit of activities that are rewarding in and of themselves). Then, through the use of extrinsic rewards and intrinsically satisfying design, move the player through their journey of mastery. This journey requires elements such as desire, incentive, challenge, reward and feedback to create engagement.” This strategy shows us that organizational or personal growth objectives can be met by using gamification to make learning fun and beneficial at the same time.

#14: - Not the Opposite of Work - “Play is not the opposite of work. Instead think of play as being at the root of gamification and when done well, people can engage in playful activities and still do business at the same time.” This strategy shows us that playing and working can go hand in hand. Both can lead us to being successful in the task we’re trying to accomplish.

#18: Rewards - “Status and virtual rewards are only as valuable as the community have them displayed and awarded. It requires a deep integration of a reward program.” Pretty much healthy competition among peers and having rewards in place before having a said game of Jeopardy or whatever it may be.

Source material: http://bit.ly/1s5jhLK

Jeff Houchens
Need one more gamification strategy we learned.
Page 5: All Work and No Play: A way to gamify tasks

The Task We Want to Gamify

The task we choose to Gamify is Studying for a Quiz. We all know that studying can be stressful and frustrating, especially if we can’t directly relate to the area of study. It would be nice to have a strategy to make studying for a quiz fun and relevant for us.

Image Source: http://bit.ly/1H69dMH

Jeff Houchens
Any other suggestions?
Andrew Brandewie
I like the task that we are doing.
Jeff Houchens
This slide is done!
Page 6: All Work and No Play: A way to gamify tasks

How Gamification Will MakeThis Task More Fun!

1. This is Jeopardy! - Studying for a quiz we can do a points and reward system by creating a Jeopardy. This is using the Motivational design strategy. Based on how each player does, he will be awarded points as for the correct answers and motivating the player to understand at least one topic of each round. This game would be fun, educational and challenging.

2. To go along with the “Play is not the opposite of work” strategy, we next would create a board game like Trivial Pursuit or Scrabble with the area of study. Trivial Pursuit would be an educational game where each player is asked a question when they move to the appropriate square. Once they fill their pie with correct answers, they win! Scrabble would be great for learning key terms of the area. Players would need to only be able to use words related to that area thus encouraging knowledge of the area. Fun and educational!

Image Source: http://bit.ly/1q9aqOk

Image Source: http://bit.ly/1sZtZmB

Page 7: All Work and No Play: A way to gamify tasks

How Gamification Will MakeThis Task More Fun! (continued)

3. Jeopardy, Scrabble, and Trivial Pursuit are obviously fun games that we have all done in the past for when we were still in school or for just fun. Another really good fun thing would be put a clue out there and make a bingo card or a tic tac toe board. When you get answers right you would get a space filled in get five in a row first one would win a round. It wouldn’t have to be just one round when someone would win a round you would get a small prize even if you participate you would still get a prize at the end, but when it was the end there would be a grand prize winner for whoever won the most rounds.

Image Source: http://bit.ly/1ujLB0x

Page 8: All Work and No Play: A way to gamify tasks

Possible Problems that can be fixed with Gamification

1. As an IT Professional, one task that gets mechanized and boring fast is terminating ethernet cables. A gamification to resolve this boring repetition would be to create a weekly team challenge where team members compete against one another to see who is the fastest at making a cable. A leaderboard could be used to display everyones place and a monthly or quarterly prize could be rewarded to the first 3 places.

Image Source: http://bit.ly/1xEUkwm

Page 9: All Work and No Play: A way to gamify tasks

2.One of the problems I can see in our future industries would be that when designing a game there could be a roadblock in design where something just isn't working. Having teams and having a progress bar to where they are chipping away at the problem whatever it may be and giving instant feedback by the toolbar status.

Even when developing a new game getting the creative

juices flowing can be very challenging. So playing a game to

generate ideas like writing a whole bunch of ideas down on a white board there could be some kinda game to get the ideas out.

Possible Problems that can be fixed with Gamification

(continued)

Jeff Houchens
Information added by Andrew
Page 10: All Work and No Play: A way to gamify tasks

3. The last problem that can be solved with gamification is this: In your future business you are working on a task, but due to its complexity you are becoming very frustrated and unproductive. The gamification solution would be to switch over to a game or some activity that you know you can reach flow in and continue that activity until you feel more relaxed and in the present moment. Once achieved you can switch back over to the task and continue working on it.

Possible Problems that can be fixed with Gamification

(continued)

Image Source: http://bit.ly/11tnkLZ

Jeff Houchens
Brandons Idea