carlsberg ar application

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Carlsberg AR Application

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Carlsberg AR Application. What exactly is AR ?. 1) AR combines the real world with the virtual world. 2) AR is interactive and in real-time. 3) AR is registered in 3D. Why has AR become popular ?. 1962. 1975. 1990. 1998. 1992. History of AR. 2011. 2009. 2008. 2002. - PowerPoint PPT Presentation

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Page 1: Carlsberg AR Application

Carlsberg AR Application

Page 2: Carlsberg AR Application

WHAT EXACTLY IS AR ?

Page 3: Carlsberg AR Application

1) AR combines the real world with the virtual world

2) AR is interactive and in real-time

3) AR is registered in 3D

Page 4: Carlsberg AR Application
Page 5: Carlsberg AR Application

WHY HAS AR BECOME POPULAR ?

Page 6: Carlsberg AR Application

1962 1975 1990 1992

2011

1998

200220082009

History of AR

Page 7: Carlsberg AR Application

36% of the UK now own a smartphone

Page 8: Carlsberg AR Application

CARLSBERG AR PROJECT

Page 9: Carlsberg AR Application

The Task

Raise awareness of / drive engagement with 3D promotion

Use technology to deliver a ‘talked about’ Carlsberg experience

Page 10: Carlsberg AR Application

How did we settle upon AR ?

Page 11: Carlsberg AR Application

Opportunity to deliver Carlsberg brand experience in form of a game

Campaign Idea (Turn 3D give-away into a game)

Page 12: Carlsberg AR Application

AR experience triggered by marker printed on packaging

The Technology (Marker Based AR)

Page 13: Carlsberg AR Application

Carlsberg branding effective on mobile

Impressions 12,980,754

Clicks 150,588 +87%

Delivered CTR 1.16% +132%

25% of all users who clicked the advertising went onto download the application

Page 14: Carlsberg AR Application

Application Performance (no 3 in the free entertainment chart)

Application was downloaded on 52,239 occasions

Page 15: Carlsberg AR Application

Application Usage Statistics

• 82,372 user sessions– 44% played 3+ minutes per session – 15% played 10+ minutes per session

• Overall consumers spent 15.3m seconds playing the game– which works out as 4,253 hours

• Cost of £0.0046 per second spent of engagement

Time spent playing with app more than justified costs

Page 16: Carlsberg AR Application
Page 17: Carlsberg AR Application

Summary

• This was the first ever on-pack AR promotion within the UK

• Juniper research highlighted Carlsberg as AR pioneers !

• Campaign delivered unrivalled levels of engagement

• Mobile AR is in infancy, but a great start !