a range of approaches conceptual design. saffer: brainstorming for design have research problem...
TRANSCRIPT
A range of approaches
Conceptual design
Saffer: Brainstorming for design
• Have research problem definition docs available/ viewable eg Hunt statement
• Tools for writing, sketching - essential
• Start with the subject in hand at the broadest possible level eg website for a museum – spend 10 minutes on a word association game on what is a museum
• Get brains, mouths hands engaged before starting to generate ideas
• Set aside a fixed amount of time
• Generate as many ideas as possible ( don’t self censor or censor others)
• Stay focused: use a parking lot
• Don’t spend a lot of time on any one idea
• Use the whole room
Jones and Marsden
Schneiderman 2002: Frameworks for human centred thinking – future thinking
• Collecting ( gathering information)• Relating ( communicating with others)• Creating (innovating• Donating (disseminating the results)
ART Tool(Activities, Relationship Table for human focused
technology ideas)
Relationships ActivitiesCollect
informationRelate
communicationCreate
innovationDonate
dissemination
Self what, how when where & why questions
Family & friends
Colleagues & neighbours
Citizens & markets
ART ToolExample for mobile applications and activitiesRelationships Activities
Collect information
Relate communication
Create innovation
Donate dissemination
Self Reminders (capture things you want to follow up later – book, store, advert in street)
Family & friends Find a friend locate contacts in a city you are visiting)
Mobile blog (write notes send photos to your personal diary
Colleagues & neighbours
Network effectively pick up the contact details of the groups of people you meet quickly
Info-doors ( send messages to a digital display on your office door)
Citizens & markets
Click-n-pay (m-commerce) on the go bidding (online auctions) when away form the desktop
Tourist tips and recommendations (if that sought –after attraction is closed ,let others know
Moggridge – 5 core skills1. To synthesise a solution from all of the relevant
constraints, understanding everything that will make a difference to the result
2. To frame or reframe the problem and objective
3. To create and envision alternatives
4. To select from those alternatives knowing intuitively how to choose the best approach
5. To visualise and prototype the intended solution
EnvisioningEnvisioning
IdeationIdeationVisualisation
Visualisation
PrototypingPrototyping
SelectionSelection
EvaluationEvaluation
UncertaintyUncertainty
ConstraintsConstraints
SynthesisSynthesis
FramingFraming
Elements of the Design Process
Source: Moggridge, 2007, p. 731
The dark arrows show a general tendency toward a cyclical process: colour coding of the titles indicates activities of similar types. In real life, the pattern is complex and less orderly than a clockwise cycle as the numbers show for a specific product
Preece, Rogers & SharpConceptual design
– Understand & analyse the problem space
– Using a range of frameworks, theories etc, formulate the conceptual model;
• Interface metaphors• Interaction types• Alternative design insights
– Expand the conceptual model
• Product functions• Product function
relationships• Available information
Physical design– Using scenarios– Using prototypes
• Card based
– Prototyping physical design